4/12/2024 0 Comments 3d rpg maker hasn't improved![]() (I had no problem enjoying Sonic Axiom, Sonic Before the Sequel, and the like from Xubuntu, aside from some PulseAudio-related problems.) And if it's easier to learn than Game Maker, like P3DR0 said, I'd definitely go for it. It's fast, stable, and games built with it run almost perfectly under WINE on Linux too. I definitely have to chip in with the Multimedia Fusion 2 recommendation, and that's coming from a long time Game Maker user. It is a great tool if you're going to develop something a little more complicated, but a Sonic game? He'd just be better off with Sonic Worlds in MMF2, which is, imo, way more easy to use and learn than Game Maker. ![]() I agree that Construct is the bomb among almost other 2D options, but most of the stuff that the engine provides and what makes it so great ain't that much necessary in a Sonic game. Mostly because of the lack of tuts and/or a fully built Sonic engine like MMF2 and GM has. Just not a great one for someone who, assuming by what he said (and the fact he considered using a shitty tool as Stencyl), that not only have little-to-none knowledge of game making and wants to develop a Sonic game. It doesn't make a ton just because the engine is one day older and the rates of tuts/day is 10 per day, it still only have 10 tutorials in total and that's that.īut it is still an amazing engine like you said. ![]() Let's say they make a Construct 3, and in day one it gets like 10 tutorials for it. It is also a favorite for most of Sonic fangames developers.Ĭlick to expand."Relatively" isn't a lot. Why not use Multimedia Fusion 2? It's a very popular one, having lots of support and great extensions, it ain't very difficult to learn (it is hard to get great at it, but not to learn and develop less ambitious fangames) also it have Sonic Worlds in it, which is a great Sonic engine with tons of content and gimmicks already programmed. But while it is great, it also have most of those problems that BlazeHedgehog said (and I confirm a few of those from an mid/high-end PC, specially the unexplainable errors). If you need an example of its power, Hotline Miami was developed using it. Allows you to develop from simple plataforms to full 3D games. Game Maker: Extremely powerful engine, with enormous fanbase, lots of support and shit. Good enough to make less ambitious games, but horrible to use none the less.Ĭonstruct 2: A great engine with lots and lots of potential, pretty easy to use but still a small fanbase, little-to-none support and tutorials.
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